GX notes - january, 2001
thursday 18 january
As a "gaming insider" someone who reads magazines and game news daily, going to a Software Store can be a sobering experience.thursday 11 january
The Economist, 4 January 2001, Counter-Culture:friday 5 january
"perhaps what is most surprising about Counter-Strike is that it challenges the notion that all people want from online multiplayer computer games is mindless violence. In fact, it seems they want their violence in a more cerebral form entirely."
Jenifer at work asks me to describe some good books for her boyfriend, who loves Moorcock. I wrote up a page of Fantasy Recommendations and Science Fiction Recommendations.wednesday 3 january
The Future Is a Cheap Plastic BoxTim Burke sends me to Raph Koster. While I'm in a fantastic environment for learning about games and theorizing about the future of electronic entertainment, I don't have much help narrowing my questions or applying methodology to yeild scrutable results. Talking to my old professor for 72 minutes was wildly helpful in this regard.
justin's links by justin hall: contact