Wish upon a Wireless Wallet
By Justin Hall, Fri May 02 00:00:00 GMT 2003
Think communications and commerce, real and virtual united.
Japan’s mobile service providers have
successfully folded email, web access, friendly conversation, GameBoy
distraction and astrological projection into a mobile phone. Now they’re
trying to figure out how the “keitai” can conquer its partner in our
pockets, the wallet.
NTT DoCoMo has already tended billions of
yen in micropayments. As each teenager on a Tokyo subway thumbs “Where
are you?” into their mobile phone, the resulting packets generate
revenues for Japan’s largest mobile service provider. DoCoMo’s ready
mobile phone billing schemes ensure smooth transactions. Early on, they
set a low limit for online payments. This made i-mode site
subscriptions immediately approachable for a wide range of untrained
consumers; there was no chance a mobile Internet newbie might spend
thousands of yen on an unknowing ring tone binge. Unfortunately this
also put a firm limit on the expansive dreams of some mobile commerce
pioneers.
Kissing the Coke
Japan has the highest rate of vending
machines per capita - one for every 23 people (by comparison, the United
States has one vending machine for every 32 people). Most of these are
low-tech, serving up sugar water for pocket change. But today there are
twenty five thinking vending machines in teen-friendly Shibuya, in
Tokyo; internet-connected, DVD playing Coke dispensing terminals, with a
LCD screen and a printer. There’s also one of these high-tech coke
machines in a quiet western-style house in Azabu-Juban, overlooking a
Buddhist cemetery, across the street from the well-guarded Pakistani
embassy.
Musician and storied Japanese game developer (D, D2,
and Enemy Zero) Kenji Eno doesn’t like to carry coins. As a creative
producer for the “c-mode” project, he has a say in this vended future;
if it is up to him, Japanese Coke machines will soon be nanofabricators.
For now, though, he bounces up from his chair, briefly pausing to stamp
out a clove cigarette in an overflowing ashtray, before jamming his feet
into slippers and bounding down to the lobby of Fyto, his creative
consulting company. Next to the front door is a prototype high-tech
Coke machine. Today you can buy Coke from an i-mode menu and some
contents unique to the machine, including ordering a local map from the
small vending printer, or paying to watch a short cartoon on the LCD
screen. “If I want to get a map of Shibuya from a coke machine, I can
use my DoCoMo mobile phone and select from the menus to get a barcode on
my phone, then use it as an attestation – like
kissing.”
“Kissing” is Eno’s way of describing the communication
between the phone and the machine. Dial up a Diet Coke through the
mobile phone menu, and you’ll see a bar code on the screen. Hold that
bar code up to the appropriate spot, a small screen on the vending
machine and the purchase is made. The kissing comes from the proximity
and communications between these devices. Eno is fond of referring to
the port on the Coke machine as a mouth. And he thinks this mouth might
talk some Japanese consumers into trusting e-commerce. “In Japan people
don’t want to type their credit card number onto the Internet. In US
Europe, everyone does it, it’s easy. In Japan, it’s a mental thing.” So
people can charge up their mobile phone for commerce from this machine:
“We can pay a coin to a payment mouth for Coke or Pepsi, and like that
we could pay to watch a movie or get a game.”
Riding
Even more than slaking thirst, the most
frequent daily small change payments in Tokyo are train tickets. This
Eastern Capital of Japan is crisscrossed by subway lines, administered
by separate rail companies. Heavy train users must keep track of two or
more means of payment and regularly renew their frequent rider cards.
60% of the Japanese population is estimated to own keitai denwa (mobile
phone) and half walk through the train stations holding them, so these
would seem to be an obvious way to pay for train tickets.
But so
far the phone and the train ticket can not shake hands. Riding the
Yamanote line from Shunjuku to Akihabara, Tokyo’s entertainment hotspot
to the home of consumer electronics, should cost you about 200 yen. But
the monthly limit for charges from any single vendor over i-mode is
stuck at 300 yen. As a result, train patrons are stuck holding their
mobile phone in one hand, and fishing around for their frequent
railrider card with the other. While that future of mobile payment
hasn’t arrived yet for the subways, penguins
have.
Penguins in the
The Japan Railways East lines encircle Tokyo
and extend out into the suburbs. Frequent riders can sign up for a
Suica, the so-called Super Urban Intelligent Card, a piece of plastic
just a shade thicker than a regular credit card, containing a small
transmitter. Purchased with a 500 yen deposit, the Suica keeps track of
a running balance of funds deposited on to the card at terminals in the
JR East train stations. Then you need only hold your wallet or
purse-bottom containing your Suica card within a few inches of the top
of a train turnstile, the fare is deducted and you can walk through.
Black and white tuxedoed penguins demonstrate that you can simply dip
your card near the sensor, the kind of belly-gliding we imagine from our
flightless friends. It feels like magic, each and every
swipe.
But could we see similar Super Urban Intentelligent Card
technology built into the slender Japanese mobile phones? According to
Professor Funk, a recent announcement from NTT DoCoMo could signal the
merging of the train ticket, the wallet and the mobile
handset
Professor Jeffrey Funk is the author of “The Mobile
Internet: Why Japan Dialed Up but the West Disconnected.” An associate
Professor at the Kobe University Graduate School of Business, he has
made a name for himself examining the frontiers of mobile commerce in
Japan. Recently, he published a paper entitled, “From Ticket
Reservations to Phones as Tickets and Money: New Applications for the
Mobile Internet in the Japanese Market.” He based his study on the 1
April agreement between NTT DoCoMo and Sony that some future DoCoMo
mobile phones will include the Edy electronic money technology. Edy
(Euro, Dollar, Yen) is an electronic currency developed by a company
including investment from Sony, NTT DoCoMo, mobile services rival KDDI,
vending machine makers, banks and credit card distributors.
That
all these various vendors have a hand in the pocket of the future is to
be expected. Funk cites the many virtues of IC card technology for a
wide range of commercial interests (IC stands for integrated circuit,
the same sorts of chips that power our computer and keep information in
RAM). Machines that now read magnetic strips or magnetic cards require
frequent cleaning. Virtual money could mean the elimination of overhead
and administrative spending, i.e. human workers: “money handling and its
related maintenance costs represent about 20% of a typical rail line’s
labor costs”
Non-static
means of payment might allow for dynamic pricing, so off-peak times can
be incented with lower prices. And most importantly, IC card-based
payment schemes can be used to collect information on users. Currently
the SUICA cards are not associated with any particular person. But a
chip in a phone might be. And even with some anonymity, companies will
likely be able to see that the same person who left Shinbashi station at
4pm stopped over at a Family Mart at 4.15pm to buy a rice ball, a
disposable razor and a pornographic comic book. Of course the company
that makes the card standard and distributes the technology has the
greatest access to this consumer information. Japan Railways East
pioneered the SUICA system and is now offering it free to other Japanese
rail companies.
Whether the rail company wants to cooperate
with NTT DoCoMo remains to be seen, but according to Professor Funk,
software is the only difference between the IC card technology used in
the train stations, and the IC card technology that will appear in
mobile phones in coming years. This means that there will be thousands
of card readers in and around train stations that could be used to pull
money from DoCoMo’s new phones.
Above and beyond the simply
reduction of necessary daily objects in a citydweller’s life, Funk cites
a number of other benefits for mobile phones using IC card technology.
For one, the phone offers some measure of security not afforded by these
first generation IC cards. If the phone is lost, the associated wallet
can be shut off; the remaining value of a lost or stolen card is there
for anyone who will wield it. In addition, mobile phone users may
recharge their wallets from anywhere, by going online and confirming a
credit card number or bank account.
This signals a sea change in
money. First we had the ATM which allowed us to withdraw cash is a wider
variety of locations, nearly around the clock. Now we may no longer
have our money tied to any particular place. Professor Funk imagines
this gradually expanding network of IC card payment challenging credit
card companies: “If people can use non-contact IC cards to ride trains,
go to concerts and movies, and do shopping, many people will adopt them,
costs will come down, performance will rise, and the number of
applications will expand.” Still he does not foresee any one
winner.
Some credit card companies are keeping up. Japan’s
leading credit card issuer JCB has been including IC chips in some
credit cards since January of this year. Convenience stores, the front
lines of small package commerce in Japan, believe they might see faster
transactions from IC cards and some will accept the new Edy currency
starting this summer. There will likely be some stumbling blocks early
on: particularly the cost to install new IC card readers at small stores
and small train stations. But convenience is likely to win. When I
leave the house, I have symmetrical bulges in my pockets: a wallet and a
mobile phone. My wallet identifies me and allows me to pay for things
in the real world. The phone identifies me and might allow me to pay
for things in the virtual world. How nice it would be to be able to
consolidate all this into one device; communications and commerce, real
and virtual united.
Justin Hall wrote his first article exploring technology
culture in 1990; since then he's written over 2,000 web pages at
Links.net. Today he writes and
speaks on electronic entertainment and he's bootstrapping his own
TV talk show.